Game Time: Justifying my pointless hobby
I went into this a bit on one of the podcasts, but here, in full, is my deal.
Gaming, by its nature, is a great hobby for kids. My first game was Phantasy Star on the Sega Master System, and I fell in love with it because I had the time to. Summers full of free afternoons led to the besting of infuriating, side-scrolling behemoths like Ninja Gaiden and Castlevania. Given enough free time and patience, a kid can sit in front of any game and grind or practice until it’s done. These are decent lessons in patience and pattern recognition, and I’ve never for a second regretted wiling away so many hours in front of the TV.
Time well spent?
But the first thing that I realized when I started revisiting the old platformers and action games of my youth was just how monotonous it is having to repeat large portions of the game after dying. I’m not known for my patience. I want something that I can beat incrementally, without having to worry about one misjudged jump erasing the last few minutes of my life. This may explain my shift in focus to RPGs, but also brings up the investment of time on a larger scale. If I’m uncomfortable losing time when I eat it from a Lakitu, why should I be happy to throw away 20 to 80 hours on some spiky-haired crystal bullshit? Then I wonder why I play games at all and spend the rest of the afternoon depressed and watching reruns of Coach.
Apartment circa 2004For a long time, I was earnestly trying to pin down what exactly it is that I love about the games I love. Why is it worth it to me to put 100 hours into DQVIII? For fuck’s sake, I am an adult and this is a hundred hours of my life. I could be using this time in more productive ways. I could be doing laundry or looking for a new job or learning a language. I could have learned how to play the guitar in the time it took me to beat Gitaroo Man on Master Play.
I may have begun to develop my patience by playing games, but I feel like I’ve got a pretty good handle on it by now. I can survive a long work shift or international flight, but task me with any kind of GCCX-style challenge and I would go mad. Learning the difference between free time and work time has changed the way I approach my hobbies, in particular regard to gaming. As an adult, it’s taken me a long time to figure out just how much time I can invest in a hobby on a day to day basis before feeling like a bum.
But maybe that’s it. As a kid, games were toys. They still are! But it’s gotten to the point where the investment of resources is becoming greater than the joy yielded from games. I’ve established that I don’t feel comfortable putting time into something I’m not absolutely going to enjoy. If I am going to put that kind of time and money into something these days, it’s going to be for one purpose: good, old fashioned escapism.
This took ten hours of my life.I don’t want this to turn into some sort of “games as art” argument, but it is a point directly tied to the escapist quality of many games. A game does not necessarily have to be “arty” for me to escape into it; it just needs to be about something more than achievement. In college, I attempted to introduce games to my then-girlfriend. As we sat on the floor of her room playing FFX, her father would often stick his mustachioed head through the door frame and ask, “Do you have the high score yet?!” and I would cringe because I knew his sass was at least partially warranted. I don’t typically play or enjoy racing games, FPSs, or fighters. But to him, there’s no difference between these adrenal genres and something slow and beautiful like Shadow of the Colossus. It’s the same difference between Die Hard 4 and The Godfather. I’m not about to get emotionally invested in Bruce Willis.
It shouldn’t be so tough to discern escapism from distraction. I still don’t quite have it down. Is it wrong to put time into the latter? Should I be putting in a load of darks instead of playing a third game of Crystal Defenders? Yeah, probably. So why do I find it okay to camp Metal King Slimes for hours on end? I think that there’s something about investing that kind of time into grinding in a series I’m fond of that is intrinsically more rewarding than just killing time. I can’t even play DQ on the train (or even read a book!) anymore for fear that I’ll enjoy it and then have to snap myself back into reality before my stop. That’s where distractive games come in. Lately I’ve been trying to get into more thoughtless (though not necessarily mindless) gaming on the iPhone to kill time in transit or until I can get home and sit down with an escapist game.
You are running out of time.
The degree and purpose of escapism are also factors. There are times when I don’t need it. I visited my parents in New Jersey last week, and found myself playing almost no games at all. I had intended to dig out some of my old favorites from the basement, but to escape from what? The vacation itself was my escape. To sit around the living room playing Silent Hill 2 would go against the entire reason I flew back to America in the first place. Plus, explaining mannequin rape to my mom is not on the to-do list. I quietly packed about two dozen games into my duffel and played with the dog. On the flip side, I spent all of this morning in the open arms of escapist gaming, calming my agitated nerves with DQIX and trying to forget that Northwest lost my bags (and I’m still waiting for them).
Comments on this topic are welcome. Why do you play games? How have your tastes changed over the years? How much time do you invest in different types of games? Exactly how much grinding can you do in a single session before feeling like a degenerate outcast gameophile?











Alex Fraioli
Reader Comments (10)
I'm at such a weird place with JRPGs specifically, because my top and bottom 5 games of all time probably fall into the genre. I've been on kind of a self-hating gamer kick for the past year trying to sort everything out. This is the first step. I've decided that I still LIKE games, I'm just trying to hash out why I like some of them and hate others. A lot of this has led to a general dislike (almost fear) of new games, or at least games that aren't sequels to franchises I know I like. I only own two PS3 games, and they both end in 4.
I have to disagree about grinding. I love it! People write it off as wasted time, but it's one thing about JRPGs (especially FFXI) that I love. It's a chance to sit back, put on some music, or a DVD, or the TV, or a podcast, and chill into a zen-like trance of blood and numbers. It's something that most of the games I play now have in common.
I've had similar thoughts, though not restricted to games. I mean, if I wasn't already a Star Trek nerd I really doubt I'd find value in watching Voyager. Buuuut since I am it's something to eat chips to and add to my knowledge of a fictional universe.
1) I picked up World of Warcraft in the winter of 2005, and it essentially outright changed my gaming habits. The required timing and decision making element of WoW was much more immersive than most console RPG's where you could sometimes grind levels and gold by duct taping a brick to the A button. I came to crave this level of immersion. In RPG's, I was very aware of the time spent grinding, frequently checking out the status screen to see how much longer I had to go before I could advance the plot. I never found the zen-like trance of grinding. I am convinced this is largely the reason I like Final Fantasies, but never got into the DQ games. By contrast, in WoW (which heavily favors quest completion as a method of leveling) I could zone out going from location to location, exterminating whatever local indigenous species happens to be present until I eventually realized that I'd completed all the quests in my log. We'll call this the "immersive" element.
2) Once you hit the maximum level in WoW and choose to start raiding the end-game dungeons, the entire experience of the game changes. Minimum time investments to accomplish a task goes up greatly: a round of PvP is maybe 15-30 minutes, a five-person dungeon is on the order of 45-60 minutes, while a 10 or 25 person raid is closer to four hours. The game can literally become a second fucking job in terms of responsibility and required time commitment if you want to go that route. http://www.penny-arcade.com/comic/2009/6/29/ - The Penny Arcade comic isn't far from the truth; we'll call this the "commitment" element of gaming. Depending on how you look at it, this is also probably the most addictive element of the game as well - there's always something, just a little bit cooler, dangling just outside of your reach that can be yours with a little more time.
3) In addition, all my college friends played World of Warcraft, and it was often something we played in close proximity to each other. Monday nights were 10 person raids, most of us crammed into Tikor and Vernichter's apartment to conquer Upper Blackrock Spire. Lunchtime was both for carb-munching and theorycrafting discussions on how to be a better tank. I transferred schools about a year after I started playing WoW, which caused WoW to become the definitive escapist experience. All of my friends still played, so while I wasn't right next door to them, we could still all hang out! This was especially excellent since I was transferring from a school of like-minded nerds to a school filled with goddamn hippies. We'll call this the "social" element of gaming.
4) Console RPG's evolved as well. The expanding library of RPG's on the GBA and DS formed a pretty strict dichotomy in the post-WoW era: when I had an internet connection available, I would play WoW. When I was traveling or otherwise without internet, I would play RPG's on my handhelds. Despite me poking fun at their simpler mode of play, I really love my old RPG's, especially the mid-late 90's Squaresoft games I grew up with. When the oppressive shadow of WoW isn't present, it's almost like it frees these games from a cage. Furthermore, the advent of the quick save option puts the minimum time investment to accomplish something in an RPG to practically zero. I can perfectly scale the length of my desired play experience to fit my available time window. Since most of my handheld RPG library includes games I've beaten already, there's less of a crushing desire to advance the plot. "OH FUCK KEFKA'S MOVING THOSE THREE STATUES I WONDER WHAT'S GOING TO HAPPEN NOW!!?" My RPG's have pretty much become a distracting form of entertainment wrapped in nostalgia that I can walk away from when I need to. We'll call this the "convenient distracting nostalgic entertainment" element of gaming.
In short, I play WoW because it's immersive, "continually rewards incremental time investment" (read: is addictive), and has a social element to it. In a situation where I have a limited window of opportunity to play, I'm more likely to play a game I can walk away from. This might all be WoW warping my taste for games, however, since I can't remember the last time I truly got hooked by a new RPG. The last one I played was Odin Sphere, but despite its accolades, after six hours of play I never felt grabbed the same way I did an hour into Chrono Trigger. Of course, that might have just been because of the incomprehensibly bad early story, framerate issues that often rendered the game unplayable, and an item system that should be drug out into the backyard and shot, but hey.
Then I realized most of the reason I even played rpg's was the I GOT A good feeling from gaining levels and getting new items made me feel like I was being productive with my life.
Revelation!
Thus, I can't play games in English anymore because I feel like I'm wasting my life away. The only way I solved this was by playing games in Japanese.
Nothing could be better for my ocd, I get the double pleasures of playing the language learning game getting my real life vocab LEVEL UP TIME(Knowning the different names of medieval weapons will be very useful in my future life path), and in game exp at the same time.
Why do people do anything A versus anything B? Because they feel like it and it enriches their life, or something. I'm a media - books, movies, games - nerd, so I enjoy doing those things because they're enriching to me. Some people prefer fitness or windsurfing or whatever, but you don't need justification to have a preference.
Keep up writing the good write!
Margaret
http://howtomakecompost.info
I'm also a very media-oriented nerd type, and I don't feel the need to justify that so much as I do to examine how I can rationalize putting so much TIME into them. If you can do it socially, it's not such a big deal. But for a Dragon Quest nerd who spends most of his time gaming offline?! It's a tougher sell.
Another part of it is that, while discussing these things is a form of socializing, it's not really one that I'm eager to pursue. I've become a lot more interested these days in getting non/ex-gamers' opinions on these things because I just don't have the interest to get into the nitty gritty with fellow gamers. It's exhausting and 90% of the time yeilds nothing of interest.